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Fix for a crash in 4v4 custom or multiplayer battles caused by the battle AI. Fix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles. Crash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode. Some desyncronisations have been fixed in multiplayer city / port assault battles. Fix for crash caused by forming a Confederation in Campaign modes. Fix for a crash when holding the and keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes. Fix for crash loading save games that were created on the "settlement captured" screen in Campaign modes.
Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode. Fixed battle crash bug caused by the default deployment placement. Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps. More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs. Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.
Improved compatibility for graphics cards with multiple GPUs.Increased the frame rate and reduced frame stuttering in battles on certain GPUs.This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the "Unlimited video memory" option in the graphics menu. A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings.Fix for "Level of Detail" distances scaling incorrectly when the "Field of View" is changed which reduces the chance of the "Intelligent Zoom" key, causing "zombie like” low quality textures on unit faces in battles.
Pathfinding optimisation on the Campaign Map. Further improvements planned for subsequent patches. Improved AI recruitment decisions in Campaign modes. A new "Limited" option has been added to the "Show AI Player Moves" settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns. Campaign AI round time improvements (greatest effect during early game). Warning: Your current Save Games will work with Patch 2, but Save Games created or overwritten in Patch 2 will be incompatible with previous versions of Total War: ROME II. Here are the patch notes for Total War: ROME II- Patch 2 (as of ):